Results for "App Store"
Cloudmine launches Hassle Free App Development & Perfect App Store Submission
What are the two most difficult processes for any Mobile App developer?

1) The Back end of a Mobile App and

2) Ensuring that the Mobile App created is picture perfect for App Store submission. If the app is less than perfect, courtesy current high standards of App Store, the developer is always at a risk of the App rejection (and as a consequence of time and money).

CloudMine is well aware of that(it itself started of as a development app itself, finally graduating to a platform), that's why CloudMine has launched a platform which not only ensures a Hassle Free App Development, but also Perfect App Store Submission.

In short, an antidote to your mobile development pain points.

CloudMine App Development Platform:

As said, the Startup Cloudmine has launched a new platform, which offers the backend platform to simplify and streamline the app building process, leaving developers to focus on the front-end fun.

To pick the essence of the objective behind CloudMine's new app development platform, one can safely say that Cloudmine team collated the processes developers don't want to do themselves, and provided all those processes in the platform.

Working on this philosophy, CloudMine took the back-end focus away from engineers so they can focus on the part users (developers like you and I) actually interact with. To be specific, tasks like data storage, user account management, password encryption, any sort of permissions, dealing with public and private data, and scaling. But unlike similar existing services in the market, which give developers the tools to build their apps, CloudMine will put it all together (that's instead of giving you nails, hammer and wood to make a stage, it creates a stage for you, so that you can decorate the stage for audience).

A Bonus!

Treat it as a Bonus. The CloudMine service helps apps scale from the beginning. Developers often have to the make the decision early on how successful they believe their apps will be — and those who are damn serious about their app venture, end up spending too much on on services, they shouldn't, for instance on a hosting service.

On contrary, there are others who fail to spend adequately on resources and later lament when the app gets featured in the App Store within the first week, but their service gets marred by slow load times and constant crashing.

Cloudmine's platform does all this scaling in advance. So that neither there's wastefulness on resources nor dearth of them.

In simple, Cloudmine's helps the programmer timely realise that his App is or is not the next Angry Bird or Temple Run. To save the developers from any bloodbath (money-wise), the platform decided that clients can pay by user ($0.05 per active user) or find a custom pricing plan that works better for their needs.

A bit more about CloudMine:

CloudMind is funded by Startup Weekend. It has 10 employees. CloudMine recently raised $100k from Ben Franklin Technology Partners of Southeastern Pennsylvania.

It’s already about 1,500 clients who have made about 1,500 apps with its service. They range in shape, size, and form — from college kids building weekend projects to creative agencies working as third party builders-for-hire to Fortune 500 companies. ---------

Anil Singh Sunday, June 24, 2012
Google to have Apple Game Center like Native App for Android
Who says Big companies don’t learn for each other!

According to BI, Google has pinpointed two things which till now prevented Google from earning well from the fat growing mobile games market. The two things, which the search giant learned from none other than rival Apple, are : 1) A native Android app similar to Game Center, an app on the iPhone that connects players in most of Apple's iOS games; and 2) Making the payments system for Google Play, the online store where players buy Android games and other apps, as smooth as buying games in the App Store.

This Google thinks are vital to make Google a contender in the fast-growing mobile games market.

What will ‘native Android app similar to Game Center’ offer?

A social "achievement" system, which will offer gamers awards and trophies for achievements in Games. In addition, there will be a leaderboard which will rank players against their friends. From where Google will get all these friends? Google+ .

Although Developers creating Android games are already using a variety of third-party solutions right now, like OpenFeint, to make for the deficiency; Google is hopeful that with a native game center and effective tweaks to the payments system for Google Play, Android developers will be happy. ---------

Anil Singh Thursday, May 10, 2012
Share of Free Games with in-App Purchases Of all App Store Game Downloads
According to a study by Mobile industry intelligence firm Xyologic, nearly 40 percent of game downloads from Apple's App Store are free titles with in-app purchases. In this free-to-play model, users make in-app purchases with real money, to buy items or features that enhance their gaming experience.

The study found that there were approximately 100 million downloads of free iPhone games in March, which meant that 80.8 percent of all apps downloaded in the App Store were free.

Over 8,000 iPhone apps offer in-app purchases in the App Store in the U.S., and roughly a quarter of these are free to download. The study also found that 4 percent of iPhone games account for 40 percent of all downloads.

Looking at the top 150 free games in the App Store, the study noted that 94 of these games, or 63 percent, are games with in-app purchases. ---------

Anil Singh Saturday, May 7, 2011